General Presentation
Each combatant is expected to arrive in panoply. That is, knights preceded by their squire, in harness, and under a banner or standard proclaiming their arms and device. Squires should be dressed in appropriate manner for the 14th or 15th century. If a pavilion is brought, it should be erected prior to the Deed proper (time will be allotted upon site opening). Intrusive modern elements should be kept to a minimum. Cameras and phones are allowed, but should be positioned within designated photography areas so as to give both combatants and other photographers several clear lines of sight without modern intrusions, so as to maintain the atmosphere.
All combatants are guaranteed three trials of arms against another combatant at a minimum. After all such passes have been completed, combatants are free to challenge one another until time has run out.
Field of Combat
The field of combat shall be approximately 30’x40’ with gates centered in the middle of one long end. Banners of all armored participants shall be displayed along one long end, the other long end will be the area for spectators. Chairs, benches, or pavilions may be erected in the spectator area for comfort. However, only medieval tents or pavilions may be placed on the other sides, so as to maintain atmosphere.
Harnessed Combat
Arming Requirements | |
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Participants in the Tournoi du Faucon Noir are required be to armed at all points, as befits a man (or woman) at arms of the epoch specific to the combat art studied. To wit: harnessed cap à pied in the style of the late 14th or 15th century in good steel, and appointed in heraldic fashion after one's own desire. If your harness is recognizable as peculiar in style to the region from which your chosen art originates, so much the better. Specific standards are listed below. | |
General | Unless otherwise specified, all mail or plate should be of steel, well articulated with no obvious gaps, and in good repair. As this Deed is meant to be reflective of the chivalric origin of our chosen combat arts, all participants should strive to present a clean, polished appearance consistent with the pride evinced by knights at tournament. Aluminum, kydex, or other types of plastic armor are not acceptable for use, even if they are covered and out of sight. |
Helmet |
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Throat |
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Torso |
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Groin and Legs |
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Feet |
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Arms |
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Hands |
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Weapons Standards | |
Consistent with the English influence of the host school, weapons choice is based upon those recorded in 14th and 15th century Deeds as preferred by English knights either at home or abroad, both "to play, or else for to fight." To wit: the long sword in two hands, the lance on foot, and the pollaxe. Daggers should be worn, and used as distance or circumstance dictate. Arming swords may be worn, as well, and used as circumstance dictates. Though the host school will strive to provide enough weapons to serve as replacement at need, all participants should bring their own weapons. Specific standards are listed below. All weapons carried to the field must be armes courtois--that is, blunted and without sharpened points. | |
Sword |
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Spear |
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Pollaxe |
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Dagger |
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Rules of Engagement | |
All participants shall be responsible for their own safety first, and that of their opponent second. Each match shall be governed by a pair of marshals whose role is to track hits against their own assigned knight, and to watch for safety issues. Marshals shall call hold only in the event of a safety issue to either the combatants, or to bystanders, or when the victory conditions for a match have been met. Combatants shall conduct themselves in a manner consistent with that of knights in a formal Deed of Arms: that is, courteous, honest, and with preux. Once the magister has raised the baton, combatants shall not hold except by call of the marshals or magister. Squires shall act in a support role to fix armor or bring replacement weapons. Heralds shall announce the names of the combatant, the weapons, and the victor. Very simply, the rules are these: |
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1 | Combatants shall begin more than a quarterstave's reach apart from one another in the lists, and may not begin until the magister has confirmed understanding of the rules, opponents have saluted, and magister has called allez! |
2 | Combatants shall use matched weapons (i.e., long sword vs long sword, etc...) |
3 |
Victory shall be achieved in the following ways:
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4 |
A "good" hit is defined as:
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5 | All combat shall cease as soon as combatants hear the word "hold!" called. Marshals and the magister may call hold when a safety issue has been raised, or when the match has reached conclusion. |
6 | Marshals shall keep track of strikes against their own assigned combatant, and shall call hold when their own combatant has taken five good strikes. A combatant may acknowledge their own strikes as well, to be added to the sum kept by their own marshal. |
7 | A combatant may--at any time, for any reason--call a halt to the combat as well. If this reason is for equipment malfunction or safety, combat shall resume at the direction and discretion of the marshals once the malfunction has been corrected. If the combatant simply wishes to call an end to combat, then they may forfeit their round with a call of pax. If repairs can not be effected in a timely manner, the match is forfeit. |
8 | Once the magister has dropped the baton and called arrêt, the victor's herald shall announce their victory. Both combatants shall then salute each other again, and depart the field. |
Unarmored Combat
Arming Requirements | |
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Participants in the Tournoi du Faucon Noir as escuier are required to be dressed and armed in fashion appropriate to the late 14th or early 15th century. To wit: a good gambeson of sturdy make, protection for the head and hands, and dressed beneath as befits a man or woman of medieval military origin. Specific standards are listed below. | |
General | Unless otherwise specified, all mail or plate should be of steel, well articulated with no obvious gaps, and in good repair. As this Deed is meant to be reflective of the chivalric origin of our chosen combat arts, all participants should strive to present a clean, well-ordered appearance consistent with the pride evinced by squires at tournament. Aluminum, kydex, or other types of plastic armor are not acceptable for use, even if they are covered and out of sight (unless directly specified in standards below). |
Helmet |
|
Throat |
|
Torso |
|
Groin and Legs |
|
Feet |
|
Arms |
|
Hands |
|
Weapons Standards | |
Consistent with the English influence of the host school, weapons choice is based upon those recorded in 14th and 15th century combat encounters as preferred by English squires either at home or abroad, both "to play, or else for to fight." To wit: the long sword in two hands, the falchion, and the sword and buckler. Daggers should be worn, and used as distance or circumstance dictate. Though the host school will strive to provide enough weapons to serve as replacement at need, all participants should bring their own weapons. Specific standards are listed below. All weapons carried to the field must be armes courtois--that is, blunted and without sharpened points. | |
Two Hand Sword |
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Arming Sword |
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Falchion |
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Buckler |
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Dagger |
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Rules of Engagement | |
All participants shall be responsible for their own safety first, and that of their opponent second. Each match shall be governed by a pair of marshals whose role is to track hits against their own assigned knight, and to watch for safety issues. Marshals shall call hold only in the event of a safety issue to either the combatants, or to bystanders, or when the victory conditions for a match have been met. Combatants shall conduct themselves in a manner consistent with that of squires in a formal Deed of Arms: that is, courteous, honest, and with preux. Once the magister has raised the baton, combatants shall not hold except by call of the marshals or magister. Heralds shall announce the names of the combatant, the weapons, and the victor. Very simply, the rules are these: |
|
1 | Combatants shall begin more than a quarterstave's reach apart from one another in the lists, and may not begin until the magister has confirmed understanding of the rules, opponents have saluted, and magister has called allez! |
2 | Combatants shall use matched weapons (i.e., long sword vs long sword, etc...) |
3 |
Victory shall be achieved in the following ways:
|
4 |
A "good" hit is defined as:
|
5 | All combat shall cease as soon as combatants hear the word "hold!" called. Marshals and the magister may call hold when a safety issue has been raised, or when the match has reached conclusion. |
6 | Marshals shall keep track of strikes against their own assigned combatant, and shall call hold when their own combatant has taken five good strikes. A combatant may acknowledge their own strikes as well, to be added to the sum kept by their own marshal. |
7 | A combatant may--at any time, for any reason--call a halt to the combat as well. If this reason is for equipment malfunction or safety, combat shall resume at the direction and discretion of the marshals once the malfunction has been corrected. If the combatant simply wishes to call an end to combat, then they may forfeit their round with a call of pax. If repairs can not be effected in a timely manner, the match is forfeit. |
8 | Once the magister has dropped the baton and called arrêt, the victor's herald shall announce their victory. Both combatants shall then salute each other again, and depart the field. |